package ro.tm.uvt.lp.raccoon.catchGame.entities;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;

/**
 *
 */
public abstract class PhysicalObject extends Entity {

    public PhysicalObject(Sprite sprite){
        super(sprite);
    }



}
